
The ending. Wth! What a major plot twist right at the end, and even as the credits roll. Ubisoft did a fantastic job with keeping you yearning for more, despite having completed your final mission. Assassin's Creed is probably one of the only series that perfectly strings its games together through its ongoing story while consistently improving from its prequel. I am most definitely looking forward to Assassin's Creed III!
Gameplay: Fun. Despite the linearity of the story missions (as highlighted with an exclamation marker on your map), there is always something else to do, and someplace to go. Unlike the first Assassin's Creed, the pace is just perfect. None of those long time-wasting cutscenes, no collecting flags for the sake of collecting them even though you know you won't get all of them (though there are 100 feathers in this one). The game does an uncanny job keeping your attention - something new happens right when you're beginning to feel bored. The pace of the game isn't strikingly fast, nor is it slow enough to be considered a con of the game. It's exactly what your typical gamer would expect.
Art: The movements of Ezio are so fluid and graceful, yet powerful and superhuman. The cities are large and highly realistic, replicating what you would expect to see from a textbook on the Renaissance. However, there is an undeniable resemblance to the style of the prequel, which is perfectly fine, but simply demonstrates that the producers chose to strengthen gameplay over graphics.
Story: Assassin's Creed II starts off exactly where you left Desmond in the prequel, and unrolls itself through a series of missions that I absolutely could not follow for the first third of the game. However, it does an electrifying job tying itself together at the end, and keeping you yearning for more.
Although I could not understand the story in that first third of the game, it did not become a problem in determining how to proceed in the game. Ubisoft did a wonderful job making it clear where to go, who to speak to, who to tail, and who to assassin so that you won't need any prior knowledge of the story to complete the missions and enjoy the game. Story came second after gameplay, but definitely adds flavor to the game if you make the effort to understand.
The integration of major historical figures such as Leonardo De Vinci and Lorenzo De'Medici adds a historical excitement to the game. What surprises me, however, is the integration of minor historical figures as well. People who were known simply from a couple legal documents and maybe a distant relative of a significant figure (as learned from reading the database) were playing significant roles in the story, adding to the realistic feel of the game.
Ending Remarks: The biggest quirk that I disliked about this game is the fact that I wasted 3 hours on one mission, trying to locate a target who wasn't there due to a mere bug. I couldn't kill myself by jumping off viewing points to reload the mission, guards didn't bother attacking me and would actually revive after I assassinated them as if nothing happened. Bleh. Just me being bitter about a bug I found myself in. Overall though, an outstanding action game, and one that represents the strength of NA games. Karen's ranking: 9.5/10.